Learning how to add Health and a Score was
definately a new experience for me as I did not really know that scripts could
access variables from other scripts which blew my mind at first. The Health Bar
tutorial by BurgZerg Arcade was extremely helpful with understanding how to
create a basic healthbar using GUI.Box and how to make the healthbar accessible
by other scripts by using public static variables. here is the link to the
tutorial series if you want to check it out.
Adding score to the game was very similar to
adding health. this was done by adding a score controller into the game and
using public static variables that were accessed by the enemy script when it
was destroyed by my grenade prefab. The value of the score was placed in a
GUI.box with the text "Score: " attatched. A tutorial which helped me
with understanding the score is UnityChat's Coin Collecting tutorial which uses
coins instead of score but it is basically the same premise. here is the link
to the tutorial
Next week I expect to have fully completed my
first person shooter game by adding Raycast Shooting and further developing the
score in my game by adding a Highscore.

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