For my next project I am creating a turn based
strategy game similar to games like Advance Wars, Fire Emblem and Final Fantasy
Tactics but much more simplified. I plan on creating 3 Unit types, a basic
melee unit with low attack and high
accuracy, a warlock type unit which inflicts poison to enemies with low
accuracy and a large enemy that deals high area of effect damage with medium
accuracy.
I haven't started scripting yet but i plan on
using raycasts from the mouse position to perform actions like selection,
movement and attacking. I am not
experienced at all with this genre so if you have any tips on how to make a
turn based strategy game in Unity3D, please let me know

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