Tuesday, 8 July 2014

The Build (week #4)

This week was definitely one of the most intense that I have experienced at this college in any subject due to the sheer amount of work I had to do to comply with the assessment brief. Although I did not have everything that the brief asked for such as a score system I was very proud about how it turned out. I created a prototype for a 2D top-down shooter with 2 types of enemies, a zombie which runs towards the player and a turret which does not move but constantly rotates towards the player and fires bullets at them. The player has 2 ways of destroying them, a basic gun shot with a fairly short cooldown and a grenade which explodes on contact with an enemy or after a short amount of time, inflicting an area of effect explosion which has a long cooldown period. The aim of the game was to survive as long as possible from the enemies with a high score board for who survived for the longest, unfortunately I did not have enough time to implement this into it. Although the prototype was not a fully-fledged game, it definitely set the foundation for some of my future work and perhaps this concept may be built upon. I was definitely happy with the work I had created especially due to the fact that I had no programming skills at the start of this year. 

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