This week was definitely one of the most intense that I have
experienced at this college in any subject due to the sheer amount of work I
had to do to comply with the assessment brief. Although I did not have
everything that the brief asked for such as a score system I was very proud
about how it turned out. I created a prototype for a 2D top-down shooter with 2
types of enemies, a zombie which runs towards the player and a turret which
does not move but constantly rotates towards the player and fires bullets at
them. The player has 2 ways of destroying them, a basic gun shot with a fairly
short cooldown and a grenade which explodes on contact with an enemy or after a
short amount of time, inflicting an area of effect explosion which has a long
cooldown period. The aim of the game was to survive as long as possible from
the enemies with a high score board for who survived for the longest,
unfortunately I did not have enough time to implement this into it. Although
the prototype was not a fully-fledged game, it definitely set the foundation
for some of my future work and perhaps this concept may be built upon. I was
definitely happy with the work I had created especially due to the fact that I
had no programming skills at the start of this year.
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