This week we were asked to design an enemy
with 3 behaviours; enter, shoot and escape. Due to being ill I was not able to
participate in this task in class but I was able to create an enemy AI suitable
to the brief for our first assignment. For this assignment we are asked to
create a 2D video game in Unity which must apply to a brief, this brief
contains many points that our game should contain, the main ones being Dynamic
Object spawning, level extents, escalating difficulty and audio. Through
research I learned how to create a follow script for an enemy so that it is
constantly rotating toward the player and moving in that direction. This
script was also edited for a turret style enemy which does not move but rotates
toward the player and instantiates bullets over a set time using a cooldown.
With these I aim to create a simple top down shooter which features waves of
enemies which spawn faster the longer the player survives.
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