This week I finished my turn based strategy game
by adding movement, the ability to attack and enemy AI. unfortunately the game
did not turn out to be grid based like I hoped as I lack the programming skills
in order to make that possible at the moment. The game acts like a turn based
strategy game but the grid based movement and attacks are not precise.
the gameplay works by the player selecting a unit
by using the left mousebutton which instantiates a green selection ring around
the selected unit. the player then mouses over a series of cubes with the mesh
renderer turned off, turning them back on to signal where the selected unit
will move.
if the
right mouse button is pressed the unit will move to the cube and play it's walk
animation. When the unit arives at its position the attack phase begins and a
series of 4 cubes is instantiated around its position, if the player right
clicks one of these cubes the unit will attack and play its attack animation,
this will then lead to the enemy's turn.
If there are any good tutorials on scripting a turn-based strategy game in C#
using unity3D or someone could set me in the right direction please let me know
as I would like to learn how to fix some of the problems I encountered. Thank
you for reading





